Contracts
Economy block information is listed in the table down below.
Economy Block | |
Components | Required |
Steel Plate | 10 |
Functional | |
Computer | 10 |
Hack | |
Display | 4 |
Motor | 6 |
Construction Component | 20 |
Steel Plate | 20 |
Info | |
Dimensions (W,H,L) | 1,1,1 |
Mass | 938 kg |
Integrity | 3,870 |
Build Time | 25 s |
Max Required Input | 2,000 W |
Power Consumer Group | Conveyors |
Is Airtight | Partially |
PCU Cost | 10 |
Economy Block | |
Components | Required |
Steel Plate | |
Functional | |
Computer | |
Hack | |
Display | |
Motor | |
Construction Component | |
Steel Plate | |
Info | |
Dimensions (W,H,L) | |
Mass | |
Integrity | |
Build Time | |
Max Required Input | |
Power Consumer Group | |
Is Airtight | |
PCU Cost |
Overview
As a game mechanics, if Economy is enabled in the World settings, a contract is a mission that a player can accept from a trade post-contract block or a player-owned base on a multiplayer server. You can choose to complete the contract goal to gain the faction’s reputation and earn space credits.
When you work with the contract block, you will see an interface with three tabs.
- On the Available Contracts tab, you can see a list of contracts filtered by type. Pay attention to the success conditions, safety, and failure penalties described.
- On the Approved Contracts tab, you can see the contracts you are working on and the requirements they meet. If you meet the requirements, select a contract on this tab and click Finish to receive your reward. You can also cancel the contract here at the expense of your reputation.
- If you are the block owner, you can use the Manage tab to create or delete custom contracts that other players can fulfill on your multiplayer server.
Contract Types
All contracts implicitly count on the contractor to convey their very own equipment — a welder deliver with restore additives, a hauler with jumpdrive, a fighter with ammo, a quick scout deliver, and so on. Some contracts are strictly time-limited, at the same time as others don’t have any time limit. Some are tied to unique quest objects (packages) and you may lose collateral, at the same time as for others, all you may lose is faction status.
- Acquisition — The patron gives area credit for substances or additives or consumables, and also you promise to gather and supply them. You can mine or gather the objects yourself, thieve or loot them, or purchase them from buying and selling outposts, as much as you. Only take delivery of those contracts in case your delivery has shipment area and connectors, due to the fact you’ll want to connect with the goal station to supply the objects.
- Bounty — You are tasked to search out and kill different gamers who’ve low status with this NPC faction. Only on PvP multiplayer servers. Can be disabled within side the international settings.
- Escort — Meet an NPC ship in the area and escort it to the given coordinates the same protection from attacking area pirates. Only take delivery of this when you have a fighter. You are allowed to restore the NPC deliver in flight. If the NPC deliver is destroyed, you lose popularity.
- Hauling — You will provide monetary collateral in change for an (in any other case worthless) package that will appear as an item for your inventory. The package is 100L in extent and weighs 100kg. If you effectively ship it to the given coordinates, you get a reward and also you get your collateral back. If you lose the package, you lose popularity and lose your collateral. Only take delivery of those when you have a jumpdrive.
- Repair — You are paid to go to and restore a player- or NPC-owned ship at a given location. Bring your very own additives and gear and weld it as much as benefits popularity and payment.
- Search — You provide to look a grid (for example, an NPC`s misplaced shipment drop) in a given radius around given coordinates earlier than time runs out. The timer begins once you accept the contract. NPC-owned objectives disappear while you discover them, at the same time as player-owned objectives stay. You are given credit for being near the goal, you do not want to move it back. NPC Search contracts are excellent entry-stage jobs, simply make certain you’ve got got a quick vehicle.
Offers and orders
Install shop blocks in safe locations such as faction bases and space stations. If you invite another player, it is your responsibility to protect the location in a safe zone so that no other player can drop it. If you own a store block, or if a faction shares it, you can create offers and orders.
To make an offer, look at the display and press the “I” key to open the vending machine inventory. Make sure the items (components, materials, or consumables) you want to sell are in stock, transfer them to the machine’s inventory, and then close them.
Then left-click on the display (or press F towards the display) to go to the Administration tab.
- To list items for sale, select New List at the top, select an item from the list, enter the number of items sold as a unit, enter the selling price per unit, or the default Accept the price. Locks may impose additional listing and transaction fees on large quantities of merchandise. This screen allows you to create multiple offers and delete existing selected offers.
- To order the item you want to buy, select New Order above, select the item from the list, enter the number of items you want to buy, and enter the price you want to pay for preparation. Locks may impose additional listing and transaction fees on large quantities of merchandise. This screen allows you to create multiple orders and delete existing selected orders.
For example, selling “1 unit” means not selling individual steel sheets, but selling them in batches of 100 sheets.
Configure the block with the option. Go to the block and press the “K” key. In the control panel, select “Anyone can use” to decide whether to allow non-allied countries to trade as well. (Make sure you can arrive at the store alive.) You can also choose the colors, scripts, free-form text, or images to display. You don’t need a store script for the block to work, so you can also display customer messages, faction icons, and more.
Track pending contracts
Press the semicolon key “;” Open the contract screen. This shortcut helps you view approved contracts when you are away from the contract block. If you’re on the go and don’t remember the conditions you need to meet, the number of components or materials you need to collect, etc., check the contract screen.
Create Custom Contracts
Creating contracts handiest makes the experience on Multiplayer servers. You must shield your buying and selling outposts (see Safe Zone) so that hostile players cannot destroy them.
Note: Hauling contracts (and optionally Acquisition contracts) are best used only if you build your own two trade outposts with Contracts blocks, due to the fact you`ll want a beginning and delivery location.
How to set a block on a trade outpost:
- Build a contract block on an outpost that you build, own, and have power.
- Go to the info screen and name the outpost so that you can recognize it later.
- Go to the control panel screen and name the contract block for later recognition.
- (hauling/acquisition only ) Place a laser antenna at the station and make sure the launch and delivery contract blocks are visible to each other. Press the F key to operate the target contract block. Go to the Administration tab and define the contract.
For each contract, you can define the payment of space credits, collateral, and duration. All values are optional. This means that you can have an unlimited period, or you can offer payments without the need for collateral.
- Acquisition: Choose this in case you are searching to shop for items from different gamers. Specify the object kind and object quantity of products which you want to shop for. It may be any in-recreation object (materials, additives, or consumables). Enter a space credit amount you are willing to offer. Also, input the Target Contracts Block wherein the contractor shall supply the items — it could be the equal Contracts block or one in every other buying and selling outpost which you very own.
- Repair: Pay different players to carry additives and assist you to restore your damaged Grid. As a target grid, choose a broken station or deliver or rover of yours, and challenge its blueprint on it so your contractors recognize what you want to be repaired. Remember to permit different gamers to weld projections interior of your Safe Zone!
- Search: Want to reveal your innovative skills? Build a powered Grid everywhere and pay a contractor to “find” it. Your advantage is not anything however a pleasing roleplay opportunity. Select one goal grid and offer a seek radius between zero and 99999 meters. The superior distance relies upon the scale of the goal (for small objectives like cargo drops, pick out much less than 1000m).
- Hauling: A Hauling Contract`s most effective cause is to lure gamers to go to your Outposts. Your advantage is not anything however a pleasing roleplay opportunity. Define a Target Contracts Block which you very own wherein the contractor shall supply a “Package” object. You can’t pick out what the Package will be; the object constantly weighs 100kg and desires 125L quantity and has a no different in-recreation cost.
Then click Create and the contract is published on the Available Contracts screen. You can also Delete your contract offer if you choose to do so.
What Is a Collateral?
For “package” Hauling contracts, the client requires the contractor to deposit a security deposit upon acceptance of the contract. Collateral is space credit of the same value as the package. If the potential contractors do not have enough money, they will not be able to accept the Hauling contract.
They ask the contractor to deposit collateral money as security in case they are stolen or lost instead of delivering the package. If they fail, they basically “buy” the package (not worth it) because they don’t get back the money for security.
If the contractor fulfills the contract, the contractor will automatically regain full security (and the payments you provide).
The collateral requirement is optional and common in shipping contracts. It is very rare for a customer to request a collateral claim for another type of contract that they will not lose anything. (For example, if you ask the contractor to deliver the gold and the contractor waives the contract, don’t pay. You don’t have to ask for collateral because you have nothing to lose.)
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