Missile Turret

Missile Turret

Weapons block information is listed in the table down below.

        Weapon Block
Components Required
Steel Plate 15
Construction Component 10
Functional
Computer 12
Hack
Motor 16
Small Steel Tube 6
Metal Grid 5
Construction Component 30
Steel Plate 5
Info
Dimensions (W,H,L) 3,3,3
Mass 1,286.4 kg
Integrity 4,362
Build Time 40 s
Shot Spread 0.5 °
Rotation Speed 114.592 deg/s
Max Field of View 60 °
Max Range 800 m
Rate of Fire 90 RPM
Ammo Type 200mm missile container
Inventory Volume 384 L
Power Consumption 2 kW
Power Consumer Group Defense
PCU Cost 275
        Weapon Block
Components Required
Steel Plate
Construction Component
Functional
Computer
Hack
Motor
Small Steel Tube
Metal Grid
Construction Component
Steel Plate
Info
Dimensions (W,H,L)
Mass
Integrity
Build Time
Shot Spread
Rotation Speed
Max Field of View
Max Range
Rate of Fire
Ammo Type
Inventory Volume
Power Consumption
Power Consumer Group
PCU Cost

Overview

Functional as of Update 01.030, the missile turret is the most powerful weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions’ ships and players in range unless programmed otherwise. In Survival Mode it must be loaded with 200mm_Missile_Containers to fire, or if in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to Conveyor blocks on the bottom to supply 200mm_Missile_Containers from any connected inventory.

The Missile turret’s missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the Gatling Turret, but it’s ammunition is far more costly to acquire and manufacture. Unlike the Interior Turret or the Gatling Turret, it is best suited for offense than defense; very capable of penetrating and making short work of lightly armored blocks and causing extensive damage to Heavy Armor Blocks. If being used for defense, one may want to have quick access to a means of shutting down the turrets, as they will continue to fire upon disabled ships so as long as any powered blocks remain, such as gyroscopes or reactors, wasting ammo and destroying potential salvage. This can also be dangerous, as while grinding the wreckage, the player may push a powered blocks back into the turrets line of fire, causing it to be shot at, with the player in the line of fire.

The Missile Turret will lead it’s targets, meaning it will fire at where the target will be when the missile reaches it, given the targets current movement. The best way to avoid the missiles is to move erratically, as the missiles are not homing, and cannot change course once fired. AI ships, such as Pirate Drones, will not attempt this behavior, and tend to get shot down fairly quickly.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.

Control Panel

  • Shoot Once – Fires only a single round
  • Shoot On/Off – Continuously fires the weapon
  • Control – Manually control Turret
  • Aiming radius – The distance at which the turret will fire at the target
  • Enable idle movement – The turret will periodically move around

Targeting

  • Meteors – Will target incoming meteors
  • Moving objects – Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
  • Missiles – Will attempt to shoot down any missiles within range
  • Small ships – Will target small ship grids, and small blocks
  • Large ships – Will target large ship grids, and large blocks
  • Characters – Will target player/npc entities
  • Station – Will target static station grids, and large blocks attached to it

Tips

  • Never use a missile turret for meteor defense unless you have too many resources to throw around.
  • Missile Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
  • The 200mm_Missile_Container ammo can be used for both this turret, and the manual Rocket Launchers.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Programming

Missile Turret

Interface name: IMyMissileTurret
Parent: IMyLargeConveyorTurretBase
Parent: IMyLargeTurretBase
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields:
bool CanControl
float Range
bool Shoot
bool EnableIdleMovement
bool TargetMeteors
bool TargetMoving
bool TargetMissiles
bool TargetSmallShips
bool TargetLargeShips
bool TargetCharacters
bool TargetStations
bool TargetNeutrals

Actions:
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Control -> Control
IncreaseRange -> Increase Radius
DecreaseRange -> Decrease Radius
ShootOnce -> Shoot once
Shoot -> Shoot On/Off
Shoot_On -> Shoot On
Shoot_Off -> Shoot Off
IncreaseRange -> Increase Aiming Radius
DecreaseRange -> Decrease Aiming Radius
UseConveyor -> Use Conveyor System On/Off
EnableIdleMovement -> Idle Movement On/Off
EnableIdleMovement_On -> Idle Movement On
EnableIdleMovement_Off -> Idle Movement Off
TargetMeteors -> Target meteors On/Off
TargetMeteors_On -> Target meteors On
TargetMeteors_Off -> Target meteors Off
TargetMoving -> Target moving On/Off
TargetMoving_On -> Target moving On
TargetMoving_Off -> Target moving Off
TargetMissiles -> Target missiles On/Off
TargetMissiles_On -> Target missiles On
TargetMissiles_Off -> Target missiles Off
TargetSmallShips -> Target small ships On/Off
TargetSmallShips_On -> Target small ships On
TargetSmallShips_Off -> Target small ships Off
TargetLargeShips -> Target large ship On/Off
TargetLargeShips_On -> Target large ship On
TargetLargeShips_Off -> Target large ship Off
TargetCharacters -> Target characters On/Off
TargetCharacters_On -> Target characters On
TargetCharacters_Off -> Target characters Off
TargetStations -> Target stations On/Off
TargetStations_On -> Target stations On
TargetStations_Off -> Target stations Off
TargetNeutrals -> Target neutrals On/Off
TargetNeutrals_On -> Target neutrals On
TargetNeutrals_Off -> Target neutrals Off

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