Beacon

Beacon

Conveyor /cargo block information is listed in the table down below.

        Conveyor/Cargo Block
Components Required
Steel Plate 40
Functional
Radio-Communication Components 40
Computer 10
Hack
Construction Component 30
Large Steel Tube 20
Steel Plate 40
Info
Dimensions (W,H,L) 1,2,1
Mass 2,662 kg
Integrity 10,710
Build Time 40 s
Max Broadcast Power Drain 20 kW
Max Broadcast Radius 50 km
Power Consumer Group Utility
Is Airtight No
PCU Cost 50
        Conveyor/Cargo Block
Components Required
Steel Plate 1
Functional
Radio-Communication Components 4
Computer 1
Hack
Construction Component 1
Small Steel Tube 1
Steel Plate 1
Info
Dimensions (W,H,L) 1,1,2
Mass 84.2 kg
Integrity 306
Build Time 15 s
Max Broadcast Power Drain 20 kW
Max Broadcast Radius 50 km
Power Consumer Group Utility
Is Airtight No
PCU Cost 50

Overview

The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items.

Usage

It’s purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. This can be to keep track of various ships, to avoid getting lost when traveling far from your station, or to avoid crashing into the ground when approaching your planet-bound station at night. It is also capable of interacting with the relaying ability of the Antenna in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals.

Also, unlike the Antenna, power usage for the beacon is very low (even for maximum range setting). Similarly to antennas, small ship beacons have the same range as large ship beacons, with the same power drain.

Broadcast

The chart below shows the maximum ranges, as well as the power usage associated with it.
Type Max Range Power usage
Small Ship 50,000 m 20 kW
Large Ship / Station 50,000 m 20 kW

Tips

  • On many servers a Beacon is a required component for a ship to mark it as “alive”. If not present, certain server-side clean-up scripts might remove your ship. You should verify whether or not a Beacon is required on a server before you log out, otherwise you might lose your ship.
  • The power cost for the Beacon is exponential, so reducing the range greatly reduces the power cost. Also keep in mind that everyone can see the Beacon, including enemy PvP players on multi-player servers. For those reasons it is recommended to keep the range below 1km, unless you really need it.
  • AI controlled ships do not react to Beacons at all, so it is safe to mark your ships and bases with long-range Beacons/Antennas in single-player.
  • Right-clicking the range slider resets it back to 20000 meters.

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