Button Panel
Automation Block information is listed in the table down below.
Automation Block | |
Components | Required |
Construction Component | 10 |
Functional | |
Computer | 20 |
Hack | |
Construction Component | 10 |
Interior Plate | 10 |
Info | |
Dimensions (W,H,L) | 1,1,1 |
Mass | 194 kg |
Integrity | 770 |
Build Time | 10 s |
Is Airtight | No |
Power Consumption Group | Utility |
Buttons | 4 |
PCU Cost | 5 |
Automation Block | |
Components | Required |
Construction Component | 1 |
Functional | |
Computer | 2 |
Hack | |
Construction Component | 1 |
Interior Plate | 1 |
Info | |
Dimensions (W,H,L) | 1,1,1 |
Mass | 22.2 kg |
Integrity | 91 |
Build Time | 6 s |
Is Airtight | Partially |
Power Consumption Group | Utility |
Buttons | 1 |
PCU Cost | 5 |
Overview
The button panel is self explanatory in that it allows the player to program 4 different buttons on the block. Currently, the buttons may only control devices connected to the grid. In other words, it may not control ships/stations not directly connected to its own grid. However, the small ship version only has one button that may be programmed.
- Note * The button panel must be powered in order to function!
Usage
The button panel can be used to trigger Doors, depressurize Air Vents, or simply switching a whole group of Interior Lights. The number of possibilities are up to the player. The buttons 1-4 are from left to right. The player can use the Interact button and a list of all available controllable blocks on the grid will be displayed.
For it to function, the button panel requires power at all times. So in a situation where no power is being supplied, the player has to manually input commands in the control panel to any blocks.
Control Panel
- Name – You can enter in your own custom name in the text box
- Show on HUD – If there is an Antenna attached to the same grid, this device will display its position on the players HUD
- Anyone can use – Anyone (even if they do not own the block) can use the buttons
- Setup Actions – This takes you to a menu that allow you to program each button on the panel
Light Indicators
Not Programmed | This indicates that the button has not been programmed to do anything | |
Is programmed | The button has been programmed, and is ready to be used | |
No Power | There is no power being supplied to it, or it is switched off. |
Example
The button panel is simple to use, but may appear complicated to a first time user. An example below will explain how to use the block.:
Example Tutorial | |
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Media
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Tips
- If you’re wanting to instead make button #4 activate a door, instead of #1 on the panel but don’t want anything inbetween, here is a very simple trick. Go into “setup actions” in the button panel, and just add 3 random triggers. For example, switch off 3 different lights. For the #4 button, set the action you want it too. Now delete the previous 3 triggers (buttons #1-3). Done!
An outstanding share! I've just forwarded this onto a coworker who had been conducting a little research on this. And…