Camera

camera

Utility block information is listed in the table down below.

        Utility Block
Components Required
Steel Plate 1
Functional
Computer 3
Hack
Steel Plate 1
Info
Dimensions (W,H,L) 1,1,1
Mass 40.6 kg
Integrity 203
Build Time 6 s
Max Field of View 60 °
Min Field of View 5.73 °
Max Required Input 30 W
Power Consumer Group Utility
Is Airtight No
PCU Cost 25
        Utility Block
Components Required
Steel Plate 1
Functional
Computer 3
Hack
Steel Plate 1
Info
Dimensions (W,H,L) 1,1,1
Mass 40.6 kg
Integrity 203
Build Time 6 s
Max Field of View 60 °
Min Field of View 5.73 °
Max Required Input 30 W
Power Consumer Group Utility
Is Airtight No
PCU Cost 25

Overview

The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. As of Update 01.068, the camera view can be zoomed in and out via the mouse wheel.

Usage

The camera can be activated through the control panel. Once in camera view, the player can zoom and control the ship as if they were using a Cockpit.

Planned Features

Currently, the camera block is able to emulate the viewing component of the Cockpit without the Free View component. You will be able to pan/tilt/rotate in the future as well.

Media

An example of a camera block pointing to the fighter’s front.

Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered

Programming

Camera

Interface name: IMyCameraBlock
Parent: IMyFunctionalBlock
Fields:
double AvailableScanRange { get; }
bool EnableRaycast { get; set; }
bool IsActive { get; }
float RaycastConeLimit { get; }
double RaycastDistanceLimit { get; }

Actions:
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
View -> View

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