Gatling Turret
Weapons block information is listed in the table down below.
Weapon Block | |
Components | Required |
Steel Plate | 15 |
Construction Component | 5 |
Functional | |
Computer | 10 |
Hack | |
Motor | 8 |
Small Steel Tube | 6 |
Metal Grid | 15 |
Construction Component | 25 |
Steel Plate | 5 |
Info | |
Dimensions (W,H,L) | 3,3,3 |
Mass | 948 kg |
Integrity | 3,770 |
Build Time | 30 s |
Shot Spread | 0.4 ° |
Rotation Speed | 114.592 deg/s |
Max Field of View | 60 ° |
Max Range | 800 m |
Rate of Fire | 600 RPM |
Ammo Type | 25x184mm NATO ammo container |
Inventory Volume | 384 L |
Power Consumption | 2 kW |
Power Consumer Group | Defense |
PCU Cost | 225 |
Weapon Block | |
Components | Required |
Steel Plate | |
Construction Component | |
Functional | |
Computer | |
Hack | |
Motor | |
Small Steel Tube | |
Metal Grid | |
Construction Component | |
Steel Plate | |
Info | |
Dimensions (W,H,L) | |
Mass | |
Integrity | |
Build Time | |
Shot Spread | |
Rotation Speed | |
Max Field of View | |
Max Range | |
Rate of Fire | |
Ammo Type | |
Inventory Volume | |
Power Consumption | |
Power Consumer Group | |
PCU Cost |
Overview
Functional as of version 01.027.006, the Gatling turret is a powerful automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions’ ships and players in range. In Survival Mode it must be loaded with 25x184mm NATO Ammo Containers to fire, or if while in Creative Mode it has unlimited ammunition.
Usage
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to Conveyor blocks on the bottom to supply 25x184mm NATO Ammo Containers from any connected inventory.
The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an Interior Turret, but it’s ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of lightly armored blocks and bulletproof window panes.
Manual Control
Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.
Control Panel
- Shoot Once – Fires only a single round
- Shoot On/Off – Continuously fires the weapon
- Control – Manually control Turret
- Aiming radius – The distance at which the turret will fire at the target
- Enable idle movement – The turret will periodically move around
Targeting
- Meteors – Will target incoming meteors
- Moving objects – Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
- Missiles – Will attempt to shoot down any missiles within range
- Small ships – Will target small ship grids, and small blocks
- Large ships – Will target large ship grids, and large blocks
- Characters – Will target player/npc entities
- Station – Will target static station grids, and large blocks attached to it
Tips
- If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.
- Gatling Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
- If you lack space for this block, an Interior Turret might work, but does less damage.
Known Issues
- Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
- It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects
Programming
Gatling Turret
Interface name: IMyLargeGatlingTurret
Parent: IMyLargeConveyorTurretBase
Parent: IMyLargeTurretBase
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields:
bool UseConveyorSystem
bool CanControl
float Range bool Shoot
bool EnableIdleMovement
bool TargetMeteors
bool TargetMoving
bool TargetMissiles
bool TargetSmallShips
bool TargetLargeShips
bool TargetCharacters
bool TargetStations
bool TargetNeutrals
Actions:
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Control -> Control
IncreaseRange -> Increase Radius
DecreaseRange -> Decrease Radius
UseConveyor -> Use Conveyor System On/Off
ShootOnce -> Shoot once
Shoot -> Shoot On/Off
Shoot_On -> Shoot On
Shoot_Off -> Shoot Off
IncreaseRange -> Increase Aiming Radius
DecreaseRange -> Decrease Aiming Radius
EnableIdleMovement -> Idle Movement On/Off
EnableIdleMovement_On -> Idle Movement On
EnableIdleMovement_Off -> Idle Movement Off
TargetMeteors -> Target meteors On/Off
TargetMeteors_On -> Target meteors On
TargetMeteors_Off -> Target meteors Off
TargetMoving -> Target moving On/Off
TargetMoving_On -> Target moving On
TargetMoving_Off -> Target moving Off
TargetMissiles -> Target missiles On/Off
TargetMissiles_On -> Target missiles On
TargetMissiles_Off -> Target missiles Off
TargetSmallShips -> Target small ships On/Off
TargetSmallShips_On -> Target small ships On
TargetSmallShips_Off -> Target small ships Off
TargetLargeShips -> Target large ship On/Off
TargetLargeShips_On -> Target large ship On
TargetLargeShips_Off -> Target large ship Off
TargetCharacters -> Target characters On/Off
TargetCharacters_On -> Target characters On
TargetCharacters_Off -> Target characters Off
TargetStations -> Target stations On/Off
TargetStations_On -> Target stations On
TargetStations_Off -> Target stations Off
TargetNeutrals -> Target neutrals On/Off
TargetNeutrals_On -> Target neutrals On
TargetNeutrals_Off -> Target neutrals Off
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