Interior Turret

Interior Turret

Weapons block information is listed in the table down below.

        Weapon Block
Components Required
Steel Plate 4
ConstructionComponent 5
Functional
Computer 5
Hack
Motor 2
Small Steel Tube 1
ConstructionComponent 15
Steel Plate 6
Info
Dimensions (W,H,L) 1,1,1
Mass 311 kg
Integrity 1,190
Build Time 24 s
Shot Spread 0.3 °
Rotation Speed 114.592 deg/s
Max Field of View 60 °
Max Range 800 m
Rate of Fire 600 RPM
Ammo Type 5.56x45mm NATO magazine
Inventory Volume 384 L
Power Consumption 2 kW
Power Consumer Group Defense
PCU Cost 125
        Weapon Block
Components Required
Steel Plate
Construction Component
Functional
Computer
Hack
Motor
Small Steel Tube
Construction Component
Steel Plate
Info
Dimensions (W,H,L)
Mass
Integrity
Build Time
Shot Spread
Rotation Speed
Max Field of View
Max Range
Rate of Fire
Ammo Type
Inventory Volume
Power Consumption
Power Consumer Group
PCU Cost

Overview

Functional as of version 01.027.006, the interior turret is an automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions’ ships and players in range. In Survival Mode it must be loaded with 5.56x45mm NATO Magazines to fire, or if while in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a single cube despite its appearance. The turret has its own internal inventory which needs to be stocked manually with 5.56x45mm NATO Magazines to function, unlike the Gatling Gun it cannot use the Conveyor Network as there are no Conveyor connections.

The interior turret does very minimal, but consistent damage. It is far less powerful than the Gatling Turret, but is relatively cheap and compact using only relatively low-cost ammunition and being able to be fitted into tight corridors. This is very much intended for an anti-personnel role, on the interior of ships and stations to defend key choke points and act as sentries.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit or Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move, and shoot with the turret while in this mode – unlike the Camera the turret does not seem to support zoom functions.

Control Panel

Shoot Once Fires only a single round
Shoot On/Off Continuously fires the weapon
Control Manually control Turret
Aiming radius The distance at which the turret will fire at the target
Enable idle movement The turret will periodically move around

Targeting

Meteors Will target incoming meteors
Moving objects Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
Missiles Will attempt to shoot down any missiles within range
Small ships Will target small ship grids, and small blocks
Large ships Will target large ship grids, and large blocks
Characters Will target player/npc entities
Station Will target static station grids, and large blocks attached to it

Tips

  • Interior turrets are better suited for defense against other Space Engineers, and other entities. They aren’t as effective at destroying blocks like the larger Gatling Turret.
  • These turrets can be used to fight off meteors at a cheap cost, but they will have a difficult time destroying the larger meteors.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Interior Turret

Interface name: IMyLargeInteriorTurret
Parent: IMyLargeTurretBase
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields:
bool CanControl
float Range
bool Shoot
bool EnableIdleMovement
bool TargetMeteors
bool TargetMoving
bool TargetMissiles
bool TargetSmallShips
bool TargetLargeShips
bool TargetCharacters
bool TargetStations
bool TargetNeutrals

Actions:
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Control -> Control
IncreaseRange -> Increase Radius
DecreaseRange -> Decrease Radius
ShootOnce -> Shoot once
Shoot -> Shoot On/Off
Shoot_On -> Shoot On
Shoot_Off -> Shoot Off
IncreaseRange -> Increase Aiming Radius
DecreaseRange -> Decrease Aiming Radius
EnableIdleMovement -> Idle Movement On/Off
EnableIdleMovement_On -> Idle Movement On
EnableIdleMovement_Off -> Idle Movement Off
TargetMeteors -> Target meteors On/Off
TargetMeteors_On -> Target meteors On
TargetMeteors_Off -> Target meteors Off
TargetMoving -> Target moving On/Off
TargetMoving_On -> Target moving On
TargetMoving_Off -> Target moving Off
TargetMissiles -> Target missiles On/Off
TargetMissiles_On -> Target missiles On
TargetMissiles_Off -> Target missiles Off
TargetSmallShips -> Target small ships On/Off
TargetSmallShips_On -> Target small ships On
TargetSmallShips_Off -> Target small ships Off
TargetLargeShips -> Target large ship On/Off
TargetLargeShips_On -> Target large ship On
TargetLargeShips_Off -> Target large ship Off
TargetCharacters -> Target characters On/Off
TargetCharacters_On -> Target characters On
TargetCharacters_Off -> Target characters Off
TargetStations -> Target stations On/Off
TargetStations_On -> Target stations On
TargetStations_Off -> Target stations Off
TargetNeutrals -> Target neutrals On/Off
TargetNeutrals_On -> Target neutrals On
TargetNeutrals_Off -> Target neutrals Off

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