Landing Gear

Landing Gear

Utility block information is listed in the table down below.

        Utility Block
Components Required
Steel Plate 50
Functional
Motor 6
Construction Component 20
Steel Plate 100
Info
Dimensions (W,H,L) 1,2,3
Mass 3,304 kg
Integrity 15,840
Build Time 30 s
Is Airtight No
PCU Cost 35
        Utility Block
Components Required
Steel Plate 1
Functional
Motor 1
Construction Component 5
Steel Plate 1
Info
Dimensions (W,H,L) 1,2,3
Mass 104 kg
Integrity 390
Build Time 12 s
Is Airtight No
PCU Cost 35

Overview

Used to attach to other ships or to stations for docking. Also useful for towing other ships as well. It can be set to automatically lock onto surfaces or manually.

Usage

Landing Gear GYsquare.jpg
No surface near
Landing Gear Osquare.jpg
Not Locked
Landing Gear Bsquare.jpg
Autolock
Landing Gear Gsquare.jpg
Locked
Landing Gear Rsquare.jpg
Powered Off

Operated when piloting a ship; maneuver the ship such that the landing gear is in range (it will be indicated on the HUD, as well as by the ring around the foot turning yellow, then press P (default) to lock the landing gear. The ring around the foot will turn green to indicate that it is locked, and the ship will be attached to the target. You can then press P again to detach.

Landing gears can be set to “Auto-lock”, which is the mode they are in upon construction. In this mode, the color stripe turns light blue and the landing gear will lock automatically to any surface that comes into magnetization range. The maximum force a landing gear will absorb can be adjusted in the control panel. If this force is exceeded, the landing gear will unlock itself. If set to “Unlimited” the landing gear will not unlock. If the force on the landing gear gets too high for the structure to handle and it does not unlock, it will explode.

When landing gear is toggled off in the control panel, the ring around the foot will turn red and keep whatever locked or unlocked state it was in before being shut off.

Settings

  • Lock – Attaches the landing gear to a surface
  • Unlock – Detaches the landing gear from a surface. If autolock is enabled, you must disable it. Otherwise it will quickly lock.
  • Autolock – Automatically will lock onto a surface when it is within range. This is its default setting upon construction.
  • Breaking Force – Adjusts the amount of force needed before the landing gear will automatically detach

Tips

  • If built on another ship, the landing gear will automatically start pre-attached.
  • If you’re using the Jump drive on a large ship, your smaller ships can attach themselves to the large one with landing gears. This will allow them to tag along for the ride.

Known Issues

Pre-Update 01.079

Landing gears are currently known for beeing unstable. They work fairly reliable in single player. But in multiplayer, especially when used on a dedicated server (DS), and in some cases also in single player, they show the following problematic behaviour:

  • sinking into the ground of the surface they are currently magetized to and exploding upon unlocking them in this sunken state
  • vibrating increasingly until they explode

There are no 100% workarounds yet. But some things should be considered when using landing gears.

  • always deactivating inertia dampeners or powering down the whole ship that is magnetized to another ship or station. This will prevent unnecessary force on thr landing gears because the docked ship will fight against the movement of the ship it’s docked to with its thrusters
  • having a ship not only rest on the landing gears, but also sdjacently paced armor blocks can reduce their tendency to sink into the ground
  • magnetizing landing gears slightly above the surface (as soon as the indicator strip gets yellow)
  • setting the max force to a value < Unlimited can reduce their tendency to explode. However, the docked ship might still come loose at some point. Setting them to “auto-lock” in this case might be worth to try.
  • Using a combination of a connector and landing gears to dock ships

Programming

Landing Gear

Interface name: IMyLandingGear
Parent: IMyFunctionalBlock
Fields:
bool Autolock
float BreakForce

Actions:
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Lock -> Lock
Unlock -> Unlock
SwitchLock -> Switch lock
Autolock -> Autolock On/Off
IncreaseBreakForce -> Increase Break Force
DecreaseBreakForce -> Decrease Break Force

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