Rocket Launcher

Rocket Launcher

Weapons block information is listed in the table down below.

        Weapon Block
Components Required
Steel Plate 15
Functional
Computer 4
Hack
Motor 6
Small Steel Tube 25
Metal Grid 30
Construction Component 8
Steel Plate 20
Info
Dimensions (W,H,L) 1,1,2
Mass 1,713.8 kg
Integrity 6,384
Build Time 30 s
Shot Spread 0.1 °
Rate of Fire 120 RPM
Ammo Type 200mm missile container
Inventory Volume 1,140 L
Power Consumption 200 W
Power Consumer Group Defense
PCU Cost 825
        Weapon Block
Components Required
Steel Plate 3
Functional
Computer 1
Hack
Motor 1
Small Steel Tube 4
Metal Grid 1
Construction Component 2
Steel Plate 1
Info
Dimensions (W,H,L) 1,1,4
Mass 226.2 kg
Integrity 771
Build Time 15 s
Shot Spread 0.1 °
Rate of Fire 60 RPM
Ammo Type 200mm missile container
Inventory Volume 240 L
Power Consumption 200 W
Power Consumer Group Defense
PCU Cost 425

Overview

The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at.

Range: 800 m

Usage

The Rocket Launcher uses 200mm Missile Container for ammo. While the large rocket launcher can be reloaded via conveyor port at the back, the small version cannot be automatically reloaded via a conveyor port – lacking the large conveyor port necessary. For small ships, the Reloadable Rocket Launcher is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby Cargo Containers. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it’s ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things will happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired.

Terminal

  • Shoot Once – When activated, fires a single round.
  • Shoot On/Off – When triggered on, it will attempt to fire indefinitely until turned off.

Tips

  • These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use Reloadable Rocket Launchers instead.

Known Issues

  • As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets.

Programming

Rocket Launcher

Interface name: IMySmallMissileLauncher
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields:
bool Shoot
s

Actions:
Off -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
ShootOnce -> Shoot once
Shoot -> Shoot On/Off
Shoot_On -> Shoot On
Shoot_Off -> Shoot Off

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